⬡ 100% Free ⬡ 58 Modules ⬡ Instant Download ⬡ Lifetime Updates ⬡ Meteor Client Addon ⬡ MC 1.21.11 ⬡ 100% Free ⬡ 58 Modules ⬡ Instant Download ⬡ Lifetime Updates ⬡ Meteor Client Addon ⬡ MC 1.21.11
Meteor Client Addon — 58 Modules

ENTER
THE VOID

58 free modules for Meteor Client. Combat, movement, visuals, exploits and more — all in one download.

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58Modules
FreeForever
1.21MC Version
VoidAddons.jar
All 58 modules · One file · Drop into .minecraft/mods
DOWNLOAD FREE
// modules

All 58 Modules

Every module included in one free download. Filter by category below.

58 modules
Combat
AimAssist
Smoothly assists your aim toward nearby entities with configurable FOV and speed.
Combat
AntiBot
Detects and ignores fake player bots commonly used on anarchy servers.
Utility
AntiCrash
Blocks malicious packets that could crash your game client.
Utility
AntiSpawnpoint
Prevents your spawnpoint from being set without your permission.
Utility
AntiVanish
Detects staff members using vanish on the server.
Combat
ArrowDmg
Increases arrow damage output with configurable multipliers.
Combat
AutoBedTrap
Automatically places obsidian around a bed to trap enemies in the nether/end.
Utility
AutoCraft
Automatically crafts items from your inventory using defined recipes.
Utility
AutoDrop
Automatically drops specified items from your inventory.
Utility
AutoEnchant
Automatically enchants items at an enchantment table.
Combat
AutoExtinguish
Automatically extinguishes yourself when on fire using water buckets or potions.
Utility
AutoFarm
Automatically farms crops in a configurable area around you.
Utility
AutoGrind
Automates mob grinding for XP and drops.
Utility
AutoLogin
Automatically types your login password when joining a server.
Combat
AutoPot
Automatically throws splash potions when your health or effects drop below a threshold.
Utility
AutoRename
Automatically renames items on an anvil with configurable name and cost limits.
Combat
AutoSoup
Automatically eats mushroom soup to heal during combat.
Exploit
AutoTNT
Automatically ignites TNT for fast base destruction.
Exploit
AutoWither
Automatically builds and spawns wither bosses for large scale destruction.
Exploit
BlockIn
Places blocks inside other players to deal damage and disorient them.
Exploit
BoatGlitch
Exploits boat physics to clip through certain blocks.
Movement
BoatPhase
Allows you to phase through walls using a boat.
Movement
Boost
Gives a configurable speed boost while moving.
Exploit
BungeeCordSpoof
Spoofs your BungeeCord IP for bypassing IP bans on certain networks.
Misc
ChatBot
Automatically sends configurable messages in chat at set intervals.
Utility
ChestAura
Automatically loots nearby chests within a configurable range.
Exploit
ChorusExploit
Exploits chorus fruit teleportation mechanics for rapid movement.
Misc
ColorSigns
Allows you to write colored text on signs using formatting codes.
Exploit
Confuse
Sends confusing packets to disorient other players on certain servers.
Utility
CoordLogger
Logs player coordinates and events to a file for tracking activity.
Exploit
CustomPackets
Sends custom network packets to the server for advanced exploits.
Visual
DebugRender
Renders debug information overlays for advanced users.
Movement
ExtraElytra
Enhances elytra flight with speed boosts and additional controls.
Movement
FullFlight
Full creative-like flight with configurable speed and modes.
Utility
GamemodeNotifier
Notifies you when a player's gamemode changes on the server.
Misc
GhostMode
Makes you appear offline or invisible to certain server tracking systems.
Movement
Glide
Reduces fall speed for smooth gliding without elytra.
Utility
InteractionMenu
Adds an extended interaction menu for blocks and entities.
Exploit
ItemGenerator
Generates items using server-side exploits on vulnerable servers.
Movement
Jetpack
Simulates jetpack-style vertical flight with configurable thrust.
Combat
KnockbackPlus
Increases knockback dealt to enemies on hit.
Exploit
Lavacast
Automatically builds lavacasts to grief and block off areas.
Utility
LawnBot
Automatically mows grass and plants in a defined area.
Utility
MossBot
Automatically spreads moss blocks in a configurable area.
Visual
NewChunks
Highlights newly generated chunks to help locate active players.
Movement
NoJumpDelay
Removes the delay between jumps for faster movement.
Utility
ObsidianFarm
Automatically farms obsidian using lava and water mechanics.
Visual
OreSim
Simulates ore locations based on seed data for efficient mining.
Movement
PacketFly
Flies using packet manipulation to bypass basic anti-cheat systems.
Misc
Painter
Automatically paints blocks in configurable patterns and colors.
Visual
Rendering
Custom rendering tweaks and visual enhancements for Meteor Client.
Movement
RoboWalk
Locks your head rotation while walking for automated pathing.
Combat
ShieldBypass
Bypasses shield blocking mechanics to deal damage through shields.
Misc
SilentDisconnect
Disconnects from the server silently without sending a leave message.
Visual
SkeletonESP
Renders player skeletons through walls for entity tracking.
Visual
SoundLocator
Visualizes the source of sounds in 3D space on your screen.
Utility
TreeAura
Automatically chops entire trees when you break the bottom log.
Combat
VehicleOneHit
Destroys vehicles in a single hit with configurable damage values.
// open source

Real Code. No BS.

Every module is open source. Browse the actual code below — what you see is what you get.

src/main/java/dev.voidaddons/modules/ View on GitHub →
package dev.voidaddons.modules;

import dev.voidaddons.VoidAddonsAddon;
import dev.voidaddons.utils.RejectsUtils;
import meteordevelopment.meteorclient.events.render.Render3DEvent;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.friends.Friends;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.Utils;
import meteordevelopment.meteorclient.utils.entity.EntityUtils;
import meteordevelopment.meteorclient.utils.entity.SortPriority;
import meteordevelopment.meteorclient.utils.entity.Target;
import meteordevelopment.meteorclient.utils.entity.TargetUtils;
import meteordevelopment.meteorclient.utils.player.PlayerUtils;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.player.Player;
import org.joml.Vector3d;

import java.util.Set;

class="c-keyword">public class AimAssist extends Module {
    class="c-keyword">private final SettingGroup sgGeneral = settings.getDefaultGroup();
    class="c-keyword">private final SettingGroup sgSpeed = settings.createGroup(class="c-str">"Aim Speed");

    class="c-comment">// General

    class="c-keyword">private final Setting<Set<EntityType<?>>> entities = sgGeneral.add(new EntityTypeListSetting.Builder()
            .name(class="c-str">"entities")
            .description(class="c-str">"Entities to aim at.")
            .defaultValue(EntityType.PLAYER)
            .build()
    );

    class="c-keyword">private final Setting<Double> range = sgGeneral.add(new DoubleSetting.Builder()
            .name(class="c-str">"range")
            .description(class="c-str">"The range at which an entity can be targeted.")
            .defaultValue(5)
            .min(0)
            .build()
    );

    class="c-keyword">private final Setting<Double> fov = sgGeneral.add(new DoubleSetting.Builder()
            .name(class="c-str">"fov")
            .description(class="c-str">"Will only aim entities in the fov.")
            .defaultValue(360)
            .min(0)
            .max(360)
            .build()
    );

    class="c-keyword">private final Setting<Boolean> ignoreWalls = sgGeneral.add(new BoolSetting.Builder()
            .name(class="c-str">"ignore-walls")
            .description(class="c-str">"Whether or not to ignore aiming through walls.")
            .defaultValue(false)
            .build()
    );

    class="c-keyword">private final Setting<SortPriority> priority = sgGeneral.add(new EnumSetting.Builder<SortPriority>()
            .name(class="c-str">"priority")
            .description(class="c-str">"How to filter targets within range.")
            .defaultValue(SortPriority.LowestHealth)
            .build()
    );

    class="c-keyword">private final Setting<Target> bodyTarget = sgGeneral.add(new EnumSetting.Builder<Target>()
            .name(class="c-str">"aim-target")
            .description(class="c-str">"Which part of the entities body to aim at.")
            .defaultValue(Target.Body)
            .build()
    );

    class="c-comment">// Aim Speed

    class="c-keyword">private final Setting<Boolean> instant = sgSpeed.add(new BoolSetting.Builder()
            .name(class="c-str">"instant-look")
            .description(class="c-str">"Instantly looks at the entity.")
            .defaultValue(false)
            .build()
    );

    class="c-keyword">private final Setting<Double> speed = sgSpeed.add(new DoubleSetting.Builder()
            .name(class="c-str">"speed")
            .description(class="c-str">"How fast to aim at the entity.")
            .defaultValue(5)
            .min(0)
            .visible(() -> !instant.get())
            .build()
    );

    class="c-keyword">private final Vector3d vec3d1 = new Vector3d();
    class="c-keyword">private Entity target;

    class="c-keyword">public AimAssist() {
        super(VoidAddonsAddon.CATEGORY, class="c-str">"aim-assist", class="c-str">"Automatically aims at entities.");
    }

    class="c-annotation">@EventHandler
    class="c-keyword">private void onTick(TickEvent.Post event) {
        target = TargetUtils.get(entity -> {
            if (!entity.isAlive()) return false;
            if (!PlayerUtils.isWithin(entity, range.get())) return false;
            if (!ignoreWalls.get() && !PlayerUtils.canSeeEntity(entity)) return false;
            if (entity == mc.player || !entities.get().contains(entity.getType())) return false;
            if (entity instanceof Player && !Friends.get().shouldAttack((Player) entity)) return false;
            return RejectsUtils.inFov(entity, fov.get());
        }, priority.get());
    }

    class="c-annotation">@EventHandler
    class="c-keyword">private void onRender(Render3DEvent event) {
        if (target != null) aim(target, event.tickDelta, instant.get());
    }

    class="c-keyword">private void aim(Entity target, double delta, boolean instant) {
        Utils.set(vec3d1, target, delta);

        switch (bodyTarget.get()) {
            case Head -> vec3d1.add(0, target.getEyeHeight(target.getPose()), 0);
            case Body -> vec3d1.add(0, target.getEyeHeight(target.getPose()) / 2, 0);
        }

        double deltaX = vec3d1.x - mc.player.getX();
        double deltaZ = vec3d1.z - mc.player.getZ();
        double deltaY = vec3d1.y - (mc.player.getY() + mc.player.getEyeHeight(mc.player.getPose()));

        class="c-comment">// Yaw
        double angle = Math.toDegrees(Math.atan2(deltaZ, deltaX)) - 90;
        double deltaAngle;
        double toRotate;

        if (instant) {
            mc.player.setYRot((float) angle);
        } else {
            deltaAngle = Mth.wrapDegrees(angle - mc.player.getYRot());
            toRotate = speed.get() * (deltaAngle >= 0 ? 1 : -1) * delta;
            if ((toRotate >= 0 && toRotate > deltaAngle) || (toRotate < 0 && toRotate < deltaAngle))
                toRotate = deltaAngle;
            mc.player.setYRot(mc.player.getYRot() + (float) toRotate);
        }

        class="c-comment">// Pitch
        double idk = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
        angle = -Math.toDegrees(Math.atan2(deltaY, idk));

        if (instant) {
            mc.player.setXRot((float) angle);
        } else {
            deltaAngle = Mth.wrapDegrees(angle - mc.player.getXRot());
            toRotate = speed.get() * (deltaAngle >= 0 ? 1 : -1) * delta;
            if ((toRotate >= 0 && toRotate > deltaAngle) || (toRotate < 0 && toRotate < deltaAngle))
                toRotate = deltaAngle;
            mc.player.setXRot(mc.player.getXRot() + (float) toRotate);
        }
    }

    class="c-annotation">@Override
    class="c-keyword">public String getInfoString() {
        return EntityUtils.getName(target);
    }
}
// why voidaddons

Built Different

One File Download
All 58 modules in a single .jar file. Drop it in your mods folder and go.
🔄
Lifetime Updates
Updated for new Meteor and Minecraft versions. Always free.
🔒
Open Source
Fully transparent code. No hidden malware, no telemetry.
💬
Discord Support
Fast support and a community of Meteor users in our Discord.
🧪
Fully Tested
Every module tested on 1.21.11 before release.
🎯
Easy Install
Just drop the .jar in .minecraft/mods alongside Meteor Client.

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